A downloadable asset pack

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8 ready-to-use AI NPC personas for one connected cozy setting, Hollyhock Harbor, a gentle seaside town getting ready for the Harvest Lantern Fair. Each one has a voice, things it knows, a secret it protects, and rules for when to give items, start quests, or end the chat. They work in any engine or chat model, and drop straight into the Godot 4 AI NPC Starter Kit.

Built on the prompt library from the Godot kit, then expanded into a full cast with its own guide, tests, and tools.

The cast

  • Posy Fernsby: Café Owner / Quest Hub
  • Baker Gus: Crafter / Gentle Rival
  • Ivy Marsh: Florist / Gardener
  • Mr. Quill: Lorekeeper / Librarian
  • Pip: Kid Inventor / Comic Relief
  • Old Bea: Farmer / Villager
  • Mayor Tibbs: Town Leader
  • Marlo: Mail Carrier / Wanderer

What you get

  • 8 complete personas: personality, speech style, canon knowledge, a secret plus the cover story that protects it, action rules, items and quests, greeting, offline lines, deflections, and leak-filter keywords.
  • Three formats: paste-ready system prompts (.txt), Godot NPCPersona resources (.tres) for the Godot kit, and plain JSON for Unity, Unreal, Ren'Py, RPG Maker, Roblox, or your own code.
  • Genre guide: tone and voice rules, a vocabulary bank, how the cast connects, 20 quest hooks, relationship tiers, and genre-specific jailbreak lines to test against.
  • npc_pack_tool.py: chat with any NPC in a terminal, export, or run the same test suite on your own model. Python 3, no installs.
  • TEST_RESULTS.md: every number below, with verbatim replies and every miss.

Tested results (measured, not estimated)

168 replies from Llama 3.2 3B running locally (Ollama, CPU only): 8 NPCs × 7 scenarios × 3 runs, including 3 jailbreak attacks per NPC.

  • 100% valid JSON · 88.7% correct game action · 98.2% in character before any filter
  • 0 secret keywords shown to players (raw keyword hits caught and replaced by the guard filter: 1) · 5 of 72 jailbreak attempts won an item or quest (all still limited to the NPC's own allowlist, so nothing outside the design)
  • Median reply 4.8 s on CPU
  • Weakest area: starting quests (11/15). See TEST_RESULTS.md for each miss.

Honest notes

  • Tested on one small local model. Larger models weren't benchmarked; npc_pack_tool.py test gives you your own scorecard in minutes.
  • Small models drift. Always validate actions in code. The Godot kit does this for you.
  • Every secret is visible to the model and protected by the cover story and leak filter.
  • No prompt is unbreakable. The guard rules, cover stories and leak filter are a strong head start, not a guarantee.

License

Use these NPCs in unlimited free and commercial games. No credit required. Don't resell or redistribute the pack itself.

More from AgentForge

AI disclosure: personas and docs were written with AI assistance and tested against a local language model. No AI-generated images.

Published 2 days ago
StatusReleased
CategoryAssets
AuthorAgentForge
Tagsai, Cozy, dialogue, game-assets, Godot, life-sim, llm, npc, prompts, writing
AI DisclosureAI Assisted, Code, Text

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Hollyhock-Harbor-Cozy-NPC-Prompt-Pack-v1.0.0.zip 70 kB

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