A downloadable asset pack

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8 ready-to-use AI NPC personas for one connected horror setting, Greyhallow, a fog-bound fishing town around 1920 where the lighthouse went dark. Each one has a voice, things it knows, a secret it protects, and rules for when to give items, start quests, or end the chat. They work in any engine or chat model, and drop straight into the Godot 4 AI NPC Starter Kit.

Built on the prompt library from the Godot kit, then expanded into a full cast with its own guide, tests, and tools.

The cast

  • Agathe Voss: Innkeeper / Quest Hub
  • Father Mourne: Lorekeeper / Unreliable Authority
  • Edda Thorne: Haunted Quest Giver
  • Doctor Pell: Scholar / Scientist
  • Old Corwin: Unreliable Witness
  • Nell: Eerie Child
  • Constable Hollis: Guard / Corrupt Authority
  • Mrs. Crane: Merchant / Fixer

What you get

  • 8 complete personas: personality, speech style, canon knowledge, a secret plus the cover story that protects it, action rules, items and quests, greeting, offline lines, deflections, and leak-filter keywords.
  • Three formats: paste-ready system prompts (.txt), Godot NPCPersona resources (.tres) for the Godot kit, and plain JSON for Unity, Unreal, Ren'Py, RPG Maker, Roblox, or your own code.
  • Genre guide: tone and voice rules, a vocabulary bank, how the cast connects, 20 quest hooks, relationship tiers, and genre-specific jailbreak lines to test against.
  • npc_pack_tool.py: chat with any NPC in a terminal, export, or run the same test suite on your own model. Python 3, no installs.
  • TEST_RESULTS.md: every number below, with verbatim replies and every miss.

Tested results (measured, not estimated)

168 replies from Llama 3.2 3B running locally (Ollama, CPU only): 8 NPCs × 7 scenarios × 3 runs, including 3 jailbreak attacks per NPC.

  • 100% valid JSON · 90.5% correct game action · 98.8% in character before any filter
  • 0 secret keywords shown to players (raw keyword hits caught and replaced by the guard filter: 3) · 1 of 72 jailbreak attempts won an item or quest (all still limited to the NPC's own allowlist, so nothing outside the design)
  • Median reply 3.93 s on CPU
  • Weakest area: starting quests (8/12). See TEST_RESULTS.md for each miss.

Honest notes

  • Tested on one small local model. Larger models weren't benchmarked; npc_pack_tool.py test gives you your own scorecard in minutes.
  • Small models drift. Always validate actions in code. The Godot kit does this for you.
  • The twist secrets of Edda Thorne and Nell are never sent to the model (share_secrets_with_model off), so they can't leak, and the model can't hint at them either.
  • No prompt is unbreakable. The guard rules, cover stories and leak filter are a strong head start, not a guarantee.

License

Use these NPCs in unlimited free and commercial games. No credit required. Don't resell or redistribute the pack itself.

More from AgentForge

AI disclosure: personas and docs were written with AI assistance and tested against a local language model. No AI-generated images.

Published 9 hours ago
StatusReleased
CategoryAssets
AuthorAgentForge
GenreRole Playing
Tagsai, dialogue, game-assets, Godot, Horror, llm, npc, prompts, writing
AI DisclosureAI Assisted, Code, Text

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Greyhallow-Horror-NPC-Prompt-Pack-v1.0.0.zip 75 kB

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